EDGE

  • Ages 11 - 13

    • As of 12/21/23 11 & 12 years of age can only visit Edge no longer Oceaneer Club/Lab

  • If not quite 11 parents can sign waiver so they child can use the Edge

  • Deck 9 on the Magic and Wonder

  • Deck 13 inside the Forward Funnel on the Dream and Fantasy

  • Deck 5 on the Dream as of Fall 2024

  • Deck 5 on Wish and Treasure and Destiny

  • Kids can check themselves in and out

  • Counselor-led games

  • Get to play many games, watch movies and make new friends

  • Activities include

    • That's hilarious

    • Heroes and Villains

    • Crowning of the couch potato

    • A pirate's life for me

    • Descendant's Den DJ spin off

  • This tween pad is a loft-style space with a multitude of hi-tech entertainment. The décor is retro with bright colors and funky finishes.

  • Notebook computers or tablets integrated into the design create individual computing stations for tweens to play games. On this “blog spot,” tweens can communicate with each other during the cruise by leaving messages, comments and posting photos and videos.

  • A huge video wall is designed for gaming, movies and television viewing. Stretching more than 18 feet long and nearly 5 feet tall, the state-of-the-art video wall can be utilized as one giant screen or separated into smaller individual screens.

  • A lighted dance floor and multi-colored ceiling lights set the perfect stage for a dance party or some individual free-styling. Nearby, a nearly 10-foot cinema screen descends from the ceiling, providing videos and lighting effects.

  • Another hi-tech highlight that’s sure to thrill tweens is the ability to create and star in their own photo booth snapshots or experiment with green-screen technology.

  • Being in the funnel, this tween haven offers impressive views of the pool decks below … but with a catch: tweens can see out, but guests on deck during the day cannot see in.

  • As an added “wow,” the ship’s water coaster, AquaDuck, winds through the forward funnel. Three portholes in Edge provide silhouetted views of AquaDuck riders as they zoom through the tunnel.

  • A great space for a child that is a gamer

  • For pirate night the kids will get taught a flash mob routine and get to dance in front of everyone!

  • Tweens and teens ages 11 to 14 can chill out, make new friends and play games at this rad New York City–inspired hangout with floor-to-ceiling windows overlooking the ocean. Every angle of this social hub offers a selfie-worthy backdrop for young trendsetters at sea.

  • Special sticker to get into either the Edge or Vibe on your Key To The World Card (can sign a waiver to allow your child into these clubs if age is not within range)

Edge on the Disney Wish

  • Ages 11 - 13 tween club on board

  • Deck 5 starboard AFT

  • Inspired by a New York City loft apartment

  • Counselor-led games

  • Get to play many games, watch movies and make new friends

  • Snack bar with faux grass as a picnic area

  • Try drinks at the solar bar

Edge on the Disney Dream (after Dry dock 2024)

Revamped Youth Spaces

Recruits, assemble! A state-of-the-art lab, thanks to members of the Worldwide Engineering Brigade, or “WEB” for short, will be swinging into the Oceaneer Club. At Marvel WEB Workshop, young recruits will be able to test new suit prototypes for Spider-Man and other heroes and conduct training simulations using WEB technology to fend off enemies from the Workshop – no pressure, of course. The best part? Avenger mentors will drop by the workshop to check in on their progress!

Up next is Edge, the tween club for guests ages 11-13, which will move to Deck 5 and debut exciting new features, including access to an outdoor deck with a ball pit and recreational games, all exclusively for Edge and Vibe. Edge will also include a club lounge and dance floor for unforgettable parties with new friends. Are they taking song requests yet?

Edge on the Disney Dream (before Dry dock 2024)